The developer of Hitman 3, IO Interactive, is celebrating the game’s first birthday on January 20 in a big way, starting with the release of the Hitman Trilogy, which will debut in the library Game pass both in Windows PC like in Xbox, the studio announced Thursday.
The package includes all three games of the World of Assassination: Hitman trilogy 2016’s Hitman 2, 2018’s Hitman 2, and 2021’s Hitman 3, and will also release on the same day on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.
The PC version of the trilogy (and of Hitman 3 itself) will be available via Steam and the Epic Games Store, as the game’s one-year exclusivity deal with the Epic Games Store expires on January 20.
As we report in AmericanPost.NewsIO did not announce a price for the trilogy; We’ve reached out to the studio with questions and will update this article with any information we receive.
Hitman 3 is also coming to another new platform on January 20: virtual reality for PC. Until now, VR mode has been available exclusively on PlayStation VR, support for which is limited to the PlayStation 4 version of the game.
World of Assassination Complete Trilogy for PC
Players of Hitman 3 on PC, whether on Steam or the Epic Games Store, will now be able to watch the entire World of Assassination trilogy in VR (if they own the first two PC games in addition to Hitman 3).
IO provided no details on headset compatibility, saying only that it “will support the most popular hardware to bring the best experience to as many gamers as possible.”
That likely includes headsets like the Oculus Touch, which use separate controllers in each hand, allowing players to use both hands to throw objects in Hitman VR: aim left and throw right.
For many more details, including VR gameplay footage, check out the Hitman 3 Year 2 reveal video. In addition to new platforms, January 20th will mark the start of the second year of Hitman 3 content.
On that day, IO will launch the first of two new game modes coming in 2022: Elusive Target Arcade. This expands on the fan-favorite Elusive Target mode by requiring players to take out targets in succession, completing multiple contracts simultaneously and unlocking rewards along the way.
The biggest change from the existing version of the mode is that Arcade Contracts will be available permanently, as opposed to the limited time events that are Elusive Targets.
However, failing any step of an Arcade bounty will result in a 12-hour lockout, so there’s still an element of time to access the new mode.
This spring, IO will follow Elusive Target Arcade with an entirely new mode called Freelancer. This single player mode offers a variety of campaigns for players to tackle, each comprising a series of missions, playable in any order, in which Agent 47 must take down a criminal organization.
Like, well, autonomous, 47 isn’t working with ICA support in this mode; your gear isn’t permanent, and between missions, you’ll need to return to your home base to restock.
IO brings back the Hitman trilogy with some improvements
This is how IO describes the Freelancer campaigns: “The campaign missions have been redesigned to fit Freelancer mode. For example, locations will have new types of NPCs, which can either help or hinder your progress. Vendors will offer a selection of weapons and items you can purchase to increase your chances of success, while other NPCs will alert leaders and make your job more difficult. In addition to these NPCs, there are several other items that will make Freelancer campaigns unique. You will be able to find safes, hidden stashes, and even other NPCs.”
Finally, IO touched on some updates coming “later in 2022.” They include a number of PC-specific visual updates, such as real-time ray tracing for reflections and shadows, which will be available for the entire World of Assassination trilogy in Hitman 3.
Another is support for XeSS, Intel’s competitor to Nvidia’s Deep Learning Super Sampling (DLSS), which will debut this year alongside Intel’s Arc GPUs. (You can see a short demo of XeSS in Hitman 3 in this Intel video from October 2021.)
IO will also be adding variable rate shading to the game later this year, which improves performance by devoting fewer rendering resources to parts of the image that are less important.
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