After putting them off for months, CD Projekt Red finally released the next generation versions of Cyberpunk 2077. You can download them right now, along with a huge 50GB patch that makes some vital quality of life improvements, like rebalancing combat so enemies are smarter and more reactive.
Enhanced editions of the game also come with a few pieces of new DLC, but they’re nothing to write home about. Meanwhile, all previous roadmaps CDPR has shared outlining the game’s post-launch DLC trajectory are now out of date.
So here we are, over a year later, with the game perhaps finally approaching the state it should have been released in, and we still don’t know what the future really looks like for the embattled RPG. That’s wild!

CD Projekt Red’s content map has been delayed once again.
It’s long been known that Cyberpunk 2077 would be getting DLC in a similar fashion to CDPR’s previous game, The Witcher 3: Wild Hunt. The 2015 high fantasy RPG saw 16 pieces of free add-on content, as well as two major expansions that you had to pay for.
While some of these additions were lighter, The Witcher 3 became known for its meaty DLC that earned CDPR a ton of goodwill. Hell, that game’s exceptional storytelling and jam-packed DLC offerings are the main reasons I remember it so fondly.
CDPR likely wanted to repeat this again with Cyberpunk 2077. Most of its additional content would be free, the developer announced, and some would be cosmetic, but there are also supposed to be significant paid expansions in the development pipeline.
However, the game’s release was a colossal disaster, forcing the studio to spend much more time fixing problems than working on new material. As such, whatever those big expansions are and when we might see them, nobody knows.
There’s been a trickle of content since the game’s release, and CDPR has released a few now-outdated roadmaps here and there, but nothing released so far has been DLC in the traditional sense.
The studio did itself a disservice by referring to some very small snippets of new content as “DLC” during yesterday’s livestream detailing the game’s next-gen console release.
One such add-on is the ability to take snapshots of Johnny Silverhand in the game’s Photo Mode, with various poses you can have the character assume. Now I love Keanu Reeves as much as anyone. He is awesome after all. But come on CDPR, you know this is not what people mean when they say they want Cyberpunk DLC!
DLC isn’t always free or substantive, but those three letters conjure up a particular image in players’ minds: you have to fill in the blanks. Think about The Last of Us: Left Behind or even in Blood and Wine from The Witcher 3.
These expansions didn’t just add gear or changed mechanics, they introduced entirely new characters and stories, giving you a reason to return to those worlds, to see what’s new and how it’s changed.
But by comparison, Cyberpunk 2077’s latest round of updates built into patch 1.5 is mostly fluff. What’s labeled as DLC feels inconsequential when the game has been out for over a year and there’s no word on those paid expansions.
Don’t get me wrong. These are welcome additions that will improve the overall gaming experience in one way or another. (You have to look cool as you make your way through Night City, don’t you?).
Uncertainty around Cyberpunk 2077 DLC
But the study behind Cyberpunk 2077 not mentioning any bigger DLC that may be in the works leaves players who have been patiently waiting for new adventures in Night City in an awkward position.
Worse than that, it still feels like we’re in the release window for a game that’s now over a year old. I mean, check out this roundup of DLC for the game:
- V can rent a variety of apartments around Night City.
- There are two new weapons that V can find in the world or buy from a vendor.
- V can change his appearance at any safe house.
- You’ve got those new Photo Mode options with Johnny Silverhand.
- A set of weapon sights can now be purchased from a weapon vendor.
- V gets some new cosmetics, including additional jackets.
- There is a new whip that you can take around the game world.
- You can reduce the recoil of the weapon with the additional muzzle brakes.
- This doesn’t feel like DLC to me as much as some minor improvements.
Now look, I’m not here to discredit CDPR. They’re doing the right thing: addressing the many issues that plagued the game at launch and hosting live streams to update fans on those much-needed fixes, which undoubtedly required an enormous amount of hard work.
But that doesn’t excuse the lack of communication about major expansions and proper DLC that could be in the works.
Game development is hard, but over-promising the way CDPR has done, and then failing to communicate clearly as plans change and resources are reallocated, only breeds mistrust. Which is a bummer.
And that’s my problem: what these patches contain isn’t so much DLC as minor new features packed in alongside crucial improvements to the game. There’s nothing wrong with reapplying successful tactics used in The Witcher 3.
Everyone likes free stuff, even if it’s mostly cosmetic. The real problem is that, as quiet as CDPR has been, promoting these small updates as DLC is not a good idea, especially when there is no word on the larger expansions. It would be nice to know where those things really are.
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Source-laverdadnoticias.com